![]() ![]() Waking in the dead of night, naked and hooked up to some kind of outdated medical equipment in a bathtub, Caroline must fight for her life as she explores the halls of the abandoned mansion. While investigating the disappearance of twin girls at Winterlake, something terrible happens to Caroline Walker. Can you confront your fears and uncover the secrets of Winterlake. Phase Three: Overdrive, Lightning Breath.Classic survival horror is back! Solve puzzles and face sinister enemies in deadly combat in this relentless nightmare as Caroline Walker hunts for missing twin girls in a cavernous abandoned mansion. ![]() Izual - Frost Nova, Frozen, Summon Minions.ĭiablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.Ĭydaea - Pain Bolts, Web Trap, Spider Pits.Īzmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. ![]() Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laughīelial - Phase One: Triple Fireball, Summon Vipers. Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge Leoric - Summon Skeleton, Teleport Strike, Triple Cleave ![]() Key Quest Uniques and their Special Modifiers (C) = Champion Only modifier - * = Reaper of Souls onlyīallista - Cold Aura - Die Together - Doppelganger - Extra Health - Invulnerable Minions(B) - Life Link - Magical - Mirrored - Multishot - Mythical - Powerful - Stoneskin - Vampiric Strong CC (Limit 1): Knockback - Nightmarish - Vortex - Jailerĭefensive (Limit 1): Avenger(C) - Health Link(C) - Horde(B) - Illusionist - Missile Dampening(B) - ShieldingĪggressive (No Limit): Arcane Enchanted - Desecrator - Electrified - Fast - Fire Chains(C) - Frozen Pulse* - Frozen - Molten - Mortar - Plagued - Poison Enchanted* - Reflects Damage - Teleporter - Waller Such numbers can no longer be found.Īssorted images of the Blood Thief goblin type. Video of a player running through the thousands of shards left after killing off a Blood Thief pack during the PTR testing. #Tormented souls blood bag PatchThis issue was largely eliminated in later Patch 2.1.2 testing, when large packs were changed to spawn a variety of goblin types, making it so no more than 1-3 Blood Thieves (or Gem Hoarders/Odious Collectors) could appear at once. This was a great resource for gambling, but felt annoying with the low 500 cap, since players had to make multiple trips to town, gambling off 500 shards each time and bringing their larger game flow to a stop. This led to ridiculous amounts of Blood Shards dropping, with a whole pack capable of spilling out 3000+ shards in one small area. This is especially true whenīlood Shard litter after a Blood Thief pack.ĭuring early patch 2.1.2 testing on the PTR, Blood Thieves and the other new types of goblins ( Gem Hoarders and Odious Collectors) could spawn in mega-packs up 8-12 goblins, all of the same type. In that case a trip back to town to gamble off the surplus is required. The 500 Blood Shard hard cap does not expand for Blood Thieves, and it's quite easy for a player to find themselves up against the 500 cap while still pursing or just after killing a Blood Thief. Players may want to let such Goblins run around a bit before killing them, since their blood shards are much more valuable (relatively speaking) than the few gold coins and occasional item dropped by fleeing Treasure Goblins. They will escape through a portal if left untouched for too long, escaping death and taking their fountain of Blood Shards with them. At that point they begin to run and giggle while dropping shards, pausing periodically to open portals. Blood Thieves behave just like other types of Treasure Goblins, standing motionless until a player hits them or moves close enough to activate them. ![]()
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